/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef __FSM_STATE_H__
#define __FSM_STATE_H__

#pragma once

namespace fsm {

/**
 *  A specific state of the FSM. 
 *  \todo Implement
 */
class State
{
public:
	State(void);
	virtual ~State(void);

	/// On Entry

	/// On Exit

	/// On Transition t


	/// Sets the name of the state
	void setName(const std::string &name);

	enum eWhen
	{
		OnEntry = 0,	///< Action taken on entering the state
		OnExit,			///< Action taken on leaving the state
		OnTransition,	///< Action taken on following a certain transition
		OnEvent			///< Action taken based on the event received
	};

private:
	std::string sStateName;

};

} // namespace

#endif
